With the release of Robert Zemeckis' A Christmas Carol -- his latest movie crafted through capturing the motions of real actors and then draping them in computer-generated forms and putting those figures in animated backgrounds -- we have what you could interpret as the meeting of a classic tale and cutting-edge technology. Charles Dickens' timeless story of Ebenezer Scrooge's Christmas Eve visions and redemption has been brought to the screen over and over again -- but this time, it would be with 21-st century movie making magic. Jim Carrey would not only play Scrooge, but all the Ghosts of Christmas! Victorian London would be recreated in a magnificent way! Computer-generated images would be used to bring the story to life like never before! Watching A Christmas Carol, though -- in IMAX 3D -- I was curious about who, exactly, watched previous versions of A Christmas Carol and thought the problem with them was that the camera's point of view did not fly through the center of a wreath, or that there was no scene where a shrunken-down Scrooge slipped down a drain pipe like it was a waterslide before slamming his face and groin into a number of icicles.
In recent years it seems like technology has given moviemakers everything (or, rather, what seems like everything, but more about that later), but it's a double-edged sword: Advances in digital technology have given moviemakers opportunities from light-weight cameras that can capture an image almost as well as film at a fraction of the cost to the ability to create ancient cities, futuristic robots and other visions that as little as a decade ago would have been technically impossible or prohibitively expensive. Technology, however, cannot provide a reason for a film, a compelling reason to make it, and this seems to be the number one problem with Zemeckis' A Christmas Carol from the jump: There doesn't feel like any push behind it other than the fact that Zemeckis would like yet another chance to refine, re-invent and re-use the motion-capture technology that he previously used for The Polar Express and Beowulf. Pixels aren't passion; three-dimensional images are no substitute for three-dimensional storytelling.
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(See What I Did There? "Possesses"? Heh...)